Transformasi Digital Kantin Sebagai Co Learning Space di Sekolah Menengah Umum
Researcher Name (Team Leader)

Endra Joelianto



Activity Summary

NUW generation grows up with friends playing digital devices with characteristics � I need everything now as soon as possible "This is the impact of the lifestyle of digital, social and mobile (mobile). This generation is traveling, ordering food, buying clothes, friends, looking for knowledge, and so on using services from the world of digital. The shift in lifestyle to the world of digital has given birth to many young ditch innovators, but also becomes a new land for investment in the digital market. Teaching and learning problems become disturbed when teachers teach in a way that does not match the needs of this generation of students and students are finally looking for reasons to get out of the school environment just to find locations that can learn digitally like a cafe or place to eat and drink modern with wifi. Unfortunately, the school canteen as a potential place never gets attention. The condition of the canteen is often seedy, old school foods, unattractive lighting, unattractive tables and chairs cannot be an attractive location for students of NUW era. This community service program will be designed and transformed by one of the high school canteens to co-learning space. The selling place, limges, tables and chairs will be transformed into cafes and a joint gathering place relaxed and seriously so that students can make an appointment through sosmed and learn according to the modules available online on the available co-learning space (school canteen) available.



Target

Application of appropriate technology



Testimonials

Besides being advanced surfing in markets and science are digitally, the NUW generation too Learn and find solutions from the digital world. Teaching and learning problems become disturbed when teachers teach in a way that does not match the needs of students this generation and students are finally looking for reasons to get out of the school environment only to find locations that can learn digitally like a cafe or place to eat and Modern drink with WiFi. Unfortunately, the school canteen as a potential place no Ever received attention. The condition of the canteen is often a slum, the food is old school, Lighting is not attractive, unattractive tables and chairs cannot be a location interesting for students of NUW era.